UIS OFBR // TECH INTEL

TECH / PC TIPS

Quick guide to check, optimize and better understand your gaming PC.

Hardware tools and guides

CPU and CPU–GPU balance check · GPU Tier List · RAM and XMP/EXPO · Driver Warzone · FPS Boost and before/after comparison

Change one variable at a time and compare average FPS, 1% low and stability in the same mode and with the same settings.

TIP #01 — Check your PC performance with WinSAT

Windows still includes an assessment system called WinSAT (Windows System Assessment Tool). It is not a modern benchmark like 3DMark or Cinebench, but it allows you to quickly obtain a synthetic index of CPU, RAM, graphics and disk.

1. Open Terminal / PowerShell as administrator

Press Windows + X and choose Terminal (Administrator) or Windows PowerShell (Administrator).

2. Read the stored scores

Type the command:

Get-CimInstance Win32_WinSAT

Windows will show several values:

  • CPUScore — processor performance.
  • MemoryScore — RAM performance.
  • GraphicsScore — desktop graphics performance.
  • D3DScore — 3D/Direct3D graphics component.
  • DiskScore — system disk speed.
  • WinSPRLevel — overall Windows score: it normally corresponds to the lowest value among the sub-scores, not the average.

3. If results are missing or old, update the test

Run first:

winsat formal

After the test finishes, run Get-CimInstance Win32_WinSAT again.

IMPORTANT: do not interpret these numbers as an absolute benchmark. WinSAT is most useful for identifying a component that is significantly weaker than the others. To truly compare modern CPUs and GPUs you need dedicated benchmarks.

TIP #02 — Check CPU and GPU temperatures

Temperatures are one of the first parameters to check when a PC loses performance, noise increases or stuttering occurs.

Indicative values during gaming:

  • CPU: ideally below 85°C.
  • GPU: ideally below 80–85°C.

If temperatures are high, check dust, filters, fans, case airflow and fan curves. On older systems it can also be useful to check the condition of the thermal paste.

TIP #03 — Check the video card drivers

Updated drivers can improve compatibility, stability and performance in the latest games.

  • NVIDIA: NVIDIA App / GeForce Experience.
  • AMD: AMD Software: Adrenalin Edition.
  • Intel: official Intel software for graphics drivers.

UIS OFBR recommendation: before a comparison note the current driver and keep the same version during tests. Update when you need a fix or a compatible feature, then reboot and wait for shaders. Consult the driver Warzone guide to distinguish recent releases and official recommendations.

TIP #04 — Check RAM and verify XMP / EXPO

A fast RAM kit can run at a lower frequency than advertised if the memory profile is not active in the BIOS.

Press Ctrl + Shift + Esc, open Performance > Memory and check the indicated speed.

If it is much lower than the kit’s rated speed, check in the BIOS that the XMP or EXPO profile is enabled, if supported by your platform.

WARNING BIOS: change only settings you know. Unstable RAM configurations can cause crashes or failure to boot.

TIP #05 — Check if the disk is the bottleneck

A fast SSD improves Windows boot, load times and overall system responsiveness.

Typical signs of a slow disk can be long load times, textures arriving late or an unresponsive system. In the WinSAT test, compare DiskScore with the other sub-scores.

TIP #06 — Optimize Windows for gaming

Reducing unnecessary processes and using the correct settings can improve performance consistency.

  • Activate Game Mode of Windows.
  • Close heavy background apps before playing.
  • Reduce unnecessary programs from automatic startup.
  • Use a power profile suitable for performance, especially on gaming desktops.

TIP #07 — Understand if the PC is balanced

A gaming PC should not be judged by a single component: balance between CPU, GPU, RAM and storage matters.

  • Very powerful GPU + weak CPU = possible CPU-side limit.
  • Insufficient RAM = more stuttering and limited multitasking.
  • Slow or nearly full SSD = worse loading times and responsiveness.

Ever observe the entire system and, above all, performance in the game you actually use.

UIS OFBR // QUICK CHECK

Quick checklist

  1. Run Get-CimInstance Win32_WinSAT.
  2. Check CPU/GPU temperatures.
  3. Note and verify the graphics driver version.
  4. Check RAM speed.
  5. Check SSD and free space.
  6. OOptimize Windows for gaming.
UIS OFBR // WARZONE PERFORMANCE PROTOCOL

WARZONE FPS BOOST — MAXIMUM FPS + GOOD VISIBILITY

This configuration aims to achieve high frame rates, stable frametimes and an image sharp enough to better spot enemies. It is not the classic “all Low” preset: we lower what costs many FPS and keep quality where it truly matters for readability.

STEP 1 — Prepare Windows and the PC

  1. Check GPU driver compatibility and stability; update if necessary and note the version used in the test.
  2. Activate Game Mode of Windows.
  3. Close browsers, secondary launchers, heavy RGB software and unnecessary apps.
  4. Check that XMP / EXPO is active, if the system supports it.
  5. Ensure that CPU and GPU are not thermal throttling.
  6. Leave free space on the SSD and install Warzone on an SSD/NVMe.

STEP 2 — Display and latency

  • Refresh rate: set the monitor’s maximum available.
  • V-Sync: Off for the lowest latency.
  • Resolution: use the monitor’s native resolution as a base.
  • FPS Limit: for absolute maximum leave uncapped; with G-Sync/FreeSync you can consider a cap slightly below the refresh rate for smoother consistency.
  • NVIDIA Reflex: start with On, if available. Compare On + Boost especially when CPU-limited: it keeps GPU frequencies higher, but increases power draw and does not guarantee an advantage on every PC. Evaluate latency and stability in addition to FPS.
  • Fonte tecnica: NVIDIA Reflex — functioning of Low Latency Boost.

STEP 3 — Render Resolution and Upscaling

Render Resolution: 100% as a starting point.

DLSS / FSR / XeSS: Quality mode for the best balance between FPS and sharpness.

Balanced: use it only if you need even more FPS. Avoid Performance unless the GPU is really struggling, because readability at distance worsens.

STEP 4 — Graphic quality: what to really lower

SettingUIS OFBRO recommendationWhy
TextureNormal / HighMaintains good definition without the cost of heavy effects, if you have sufficient VRAM.
ShadowsLowBig FPS gain, limited visual loss.
Volumetric / FogLowReduces GPU load and often also improves clarity.
Reflections / SSROff / LowNot very useful in competitive play and relatively costly.
Ambient OcclusionOff / LowEsthetic effect, not a priority for competitive play.
Depth of FieldOffAvoid unnecessary blurring.
World Motion BlurOffImproves scene readability during motion.
Weapon Motion BlurOffA cleaner image during ADS and tracking.
Film Grain0.00Best image cleanliness.
Particle QualityLow / NormalReduces load in the most chaotic scenes.

STEP 5 — Sharpness and visibility

  • Use moderate sharpening: enough to define edges, not so high as to create halos.
  • Avoid lowering the internal resolution too much: you gain FPS but lose long-distance readability.
  • If the game offers color/accessibility filters, adjust them only as much as needed to better separate enemies and the environment without over-saturating the image.

STEP 6 — Competitive FOV

  • FOV recommended: 105–115.
  • UIS OFBR starting point: 110.
  • 120 shows more of the scene but makes targets smaller.
  • ADS FOV: Affected for greater visual continuity; Independent if you prefer targets that appear larger in ADS.

STEP 7 — VRAM and stuttering

Do not saturate VRAM. If the indicator is almost always at the limit, lower textures/cache first before completely sacrificing overall quality. High average FPS with saturated VRAM can still produce micro-stutter and irregular frametimes.

STEP 8 — Frame Generation: yes or no?

Use it if available and if you already have a good base framerate. It can greatly increase perceived smoothness, but it does not replace high native FPS and can add latency. For pure competitive play, always compare mouse/controller feel and frametime before deciding.

UIS OFBR // 3 PRESETS

SChoose the right profile

Competitive Max FPS: everything aesthetic on Low/Off, upscaling Balanced if necessary, texture Normal, blur and film grain disabled.

Balanced Visibility — recommended UIS OFBR: Render 100%, DLSS/FSR/XeSS Quality, texture Normal/High, shadows Low, volumetrics Low, reflections Off, blur Off, film grain 0, FOV around 110.

High-End PC: keep the Balanced Visibility preset and raise only textures/details where it does not noticeably reduce FPS or worsen frametime.

PROPER TESTING: do not look only at average FPS. Also check 1% lows, frametime and stuttering. Change one setting at a time and always test in the same area or mode for meaningful comparisons.
UIS OFBR // QUICK START

Recommended setup in 30 seconds

  1. Set monitor refresh to maximum.
  2. V-Sync Off.
  3. Render 100%.
  4. DLSS / FSR / XeSS on Quality.
  5. Texture Normal/High.
  6. Shadows and Volumetrics Low.
  7. Reflections / AO Off or Low.
  8. Depth of Field, Motion Blur and Film Grain Off.
  9. FOV around 110.
  10. Reflex On, if available; compare Boost before keeping it enabled.

Note: exact names of some options may change with Warzone updates. If an item is not present, use the closest equivalent in the current graphics menu.

UIS OFBR // NVIDIA TECH UPDATE // SEPTEMBER 2026

NVIDIA DLSS 5 — 3D-Guided Neural Rendering arrives

DLSS 5 marks a significant change: it does not only aim to increase FPS or reconstruct the image, but introduces the 3D-Guided Neural Rendering, a real-time AI model that uses the frame produced by the game engine, motion vectors and scene data to add more realistic lighting and materials while preserving geometry and the artistic direction defined by developers.

  • Available now: debut in NBA 2K27.
  • Launch hardware: GeForce RTX 50 Series, including laptop GPUs, as well as GeForce NOW.
  • Upto 4K in real time: the model runs locally on the GPU and targets frame-by-frame temporal stability.
  • Does not replace DLSS 4.5: it can work together with Super Resolution, Multi Frame Generation and Ray Reconstruction.
  • Integration: NVIDIA Streamline and Unreal Engine 5 plugins.
For Warzone: at the moment we do not consider DLSS 5 a feature available in Warzone until there is a specific official confirmation. UIS OFBR will follow NVIDIA and Call of Duty updates: if it is introduced, we will evaluate especially image quality, FPS, frametime and latency for competitive play.

Ftechnical source: NVIDIA — DLSS 5, September 1, 2026 update. Availability varies by game and GPU.

UIS OFBR Tech / PC Tips — quick guides for gaming, Windows and hardware.

Also see Audio / Footsteps Boost, Warzone Loadouts, GPU & Drivers, Ranked Top 250 and Patch Notes.
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