TECH / PC TIPS
Quick guides to check, optimize and better understand your gaming PC.
TIP #01 — Check your PC performance with WinSAT
Windows still includes an assessment system called WinSAT (Windows System Assessment Tool). It is not a modern benchmark like 3DMark or Cinebench, but it can quickly provide a synthetic score for CPU, RAM, graphics and storage.
1. Open Terminal / PowerShell as administrator
Press Windows + X and choose Terminal (Administrator) or Windows PowerShell (Administrator).
2. Read the stored scores
Type the command:
Windows will show several values:
- CPUScore — processor performance.
- MemoryScore — RAM performance.
- GraphicsScore — desktop graphics performance.
- D3DScore — 3D/Direct3D graphics component.
- DiskScore — system drive speed.
- WinSPRLevel — overall Windows score: it normally corresponds to the lowest value among the subscores, not the average.
3. If the results are missing or outdated, refresh the test
Run this first:
Wait for the test to finish, then run Get-CimInstance Win32_WinSAT again.
TIP #02 — Check CPU and GPU temperatures
Temperatures are among the first things to check when a PC loses performance, gets louder or shows stuttering.
Indicative values while gaming:
- CPU: ideally below 85°C.
- GPU: ideally below 80–85°C.
If temperatures are high, check dust, filters, fans, case airflow and fan curves. On older systems it may also be useful to check the condition of the thermal paste.
TIP #03 — Update your graphics drivers
Updated drivers can improve compatibility, stability and performance in newer games.
- NVIDIA: NVIDIA App / GeForce Experience.
- AMD: AMD Software: Adrenalin Edition.
- Intel: official Intel graphics driver software.
UIS OFBR advice: before comparing FPS or running benchmarks, use up-to-date drivers and restart the PC.
TIP #04 — Check RAM and verify XMP / EXPO
A fast RAM kit may run below its rated speed if the memory profile is not enabled in the BIOS.
Press Ctrl + Shift + Esc, open Performance > Memory and check the reported speed.
If it is much lower than the kit’s rated speed, check whether the XMP or EXPO profile is enabled in the BIOS, if supported by your platform.
TIP #05 — Check whether storage is the bottleneck
A fast SSD improves Windows startup, loading times and overall system responsiveness.
Typical signs of slow storage include long loading times, textures loading late or poor overall responsiveness. In WinSAT, compare DiskScore with the other subscores.
TIP #06 — Optimize Windows for gaming
Reducing unnecessary processes and using the right settings can improve performance consistency.
- Enable Windows Game Mode.
- Close heavy background apps before gaming.
- Reduce unnecessary startup programs.
- Use a performance-appropriate power plan, especially on gaming desktops.
TIP #07 — Understand whether your PC is balanced
A gaming PC should not be judged by a single component: the balance between CPU, GPU, RAM and storage matters.
- Very powerful GPU + weak CPU = possible CPU bottleneck.
- Insufficient RAM = more stuttering and limited multitasking.
- Slow or nearly full SSD = worse loading times and responsiveness.
Always look at the whole system and, above all, performance in the game you actually play.
Quick checklist
- Run Get-CimInstance Win32_WinSAT.
- Check CPU/GPU temperatures.
- Update graphics drivers.
- Check RAM speed.
- Check the SSD and free space.
- Optimize Windows for gaming.
WARZONE FPS BOOST — MAX FPS + GOOD VISIBILITY
This setup aims for high frame rates, stable frametimes and an image sharp enough to spot enemies more easily. It is not the usual “everything Low” preset: we lower settings that cost a lot of FPS and keep quality where it genuinely helps readability.
STEP 1 — Prepare Windows and your PC
- Update NVIDIA / AMD / Intel GPU drivers.
- Enable Windows Game Mode.
- Close browsers, secondary launchers, heavy RGB software and unnecessary apps.
- Check that XMP / EXPO is enabled if your system supports it.
- Make sure the CPU and GPU are not thermal throttling.
- Keep free space on the SSD and install Warzone on an SSD/NVMe drive.
STEP 2 — Display and latency
- Refresh rate: set the highest refresh rate supported by the monitor.
- V-Sync: Off for the lowest latency.
- Risoluzione: use the monitor’s native resolution as your baseline.
- Limite FPS: for maximum output, leave it uncapped; with G-Sync/FreeSync you can consider a cap slightly below the refresh rate for smoother consistency.
- NVIDIA Reflex: On + Boost, if available.
STEP 3 — Render Resolution and Upscaling
Render Resolution: 100% as a starting point.
DLSS / FSR / XeSS: use Quality mode for the best balance between FPS and sharpness.
Balanced: use it only if you still need more FPS. Avoid Performance unless the GPU is genuinely struggling, because long-distance readability gets worse.
STEP 4 — Graphics quality: what to actually lower
| Setting | UIS OFBR recommendation | Why |
|---|---|---|
| Texture | Normal / High | Keeps good definition without the cost of heavy effects, if you have enough VRAM. |
| Shadows | Low | Good FPS gain with limited visual loss. |
| Volumetric / Fog | Low | Reduces GPU load and often improves clarity as well. |
| Reflections / SSR | Off / Low | Not very useful competitively and relatively expensive. |
| Ambient Occlusion | Off / Low | Mostly cosmetic and not a competitive priority. |
| Depth of Field | Off | Avoids unnecessary blur. |
| World Motion Blur | Off | Improves scene readability while moving. |
| Weapon Motion Blur | Off | Cleaner image during ADS and tracking. |
| Film Grain | 0.00 | Maximum image clarity. |
| Particle Quality | Low / Normal | Reduces load in more chaotic scenes. |
STEP 5 — Sharpness and visibility
- Use moderate sharpening: enough to define edges, but not so high that it creates halos.
- Avoid lowering internal resolution too much: you gain FPS but lose long-distance readability.
- If the game offers color/accessibility filters, adjust them only enough to separate enemies from the environment without oversaturating the image.
STEP 6 — Competitive FOV
- Recommended FOV: 105–115.
- UIS OFBR starting point: 110.
- 120 shows more of the scene, but makes targets smaller.
- ADS FOV: Affected for greater visual continuity; Independent if you prefer targets to appear larger while ADS.
STEP 7 — VRAM and stuttering
Do not saturate VRAM. If the meter is almost always at the limit, lower textures/cache first before sacrificing overall quality. High average FPS with saturated VRAM can still produce micro-stutter and uneven frametimes.
STEP 8 — Frame Generation: yes or no?
Use it if available and if you already have a good base frame rate. It can greatly increase perceived smoothness, but it does not replace high native FPS and can add latency. For pure competitive play, always compare mouse/controller feel and frametime before deciding.
Choose the right profile
Competitive Max FPS: set all cosmetic settings to Low/Off, use Balanced upscaling if needed, keep textures on Normal, and disable blur and film grain.
Balanced Visibility — UIS OFBR recommended: Render 100%, DLSS/FSR/XeSS Quality, textures Normal/High, shadows Low, volumetrics Low, reflections Off, blur Off, film grain 0, FOV around 110.
High-End PC: keep the Balanced Visibility preset and only increase texture/detail where it does not noticeably reduce FPS or worsen frametime.
Recommended setup in 30 seconds
- Set monitor refresh to maximum.
- V-Sync Off.
- Render 100%.
- DLSS / FSR / XeSS on Quality.
- Texture Normal/High.
- Shadows and Volumetrics Low.
- Reflections / AO Off or Low.
- Depth of Field, Motion Blur and Film Grain Off.
- FOV around 110.
- Reflex On + Boost if available.
Note: the exact names of some options may change with Warzone updates. If an option is not present, use the closest equivalent in the current graphics menu.
NVIDIA DLSS 5 — 3D-Guided Neural Rendering arrives
DLSS 5 marks an important change: it is not only aimed at increasing FPS or reconstructing the image, but introduces 3D-Guided Neural Rendering, a real-time AI model that uses the frame produced by the game engine, motion vectors and scene data to add more realistic lighting and materials while preserving the geometry and artistic direction defined by developers.
- Available now: debut in NBA 2K27.
- Launch hardware: GeForce RTX 50 Series, including laptop GPUs, plus GeForce NOW.
- Up to 4K in real time: the model runs locally on the GPU and targets frame-by-frame temporal stability.
- Does not replace DLSS 4.5: it can work alongside Super Resolution, Multi Frame Generation and Ray Reconstruction.
- Integration: NVIDIA Streamline and Unreal Engine 5 plugins.
Technical source: NVIDIA, DLSS 5 update dated September 1, 2026. Availability varies by game and GPU.
